Primitives
Frond provides runtime game mechanics primitives:
State Machines
FSMs for movement, AI, animation, and gameplay states.
Character Controllers
Kinematic movement math for predictable game feel.
Camera Controllers
Follow, orbit, and first-person camera math.
Coming soon: Timing, Pathfinding, Spatial queries, Stats, Inventory
Looking for procgen? See Resin for computation-graph-based generation (WFC, noise, dungeon gen, etc.)