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Primitives

Frond provides runtime game mechanics primitives:

State Machines

FSMs for movement, AI, animation, and gameplay states.

Character Controllers

Kinematic movement math for predictable game feel.

Camera Controllers

Follow, orbit, and first-person camera math.


Coming soon: Timing, Pathfinding, Spatial queries, Stats, Inventory

Looking for procgen? See Resin for computation-graph-based generation (WFC, noise, dungeon gen, etc.)