Appearance
Procedural meshes, audio, textures, vector art, and rigging in Rust.
Procedural 3D geometry - primitives, deformation, indexed mesh representation.
Synthesis oscillators - sine, saw, square, triangle with anti-aliasing.
Lazy Field trait - Perlin, Simplex, fBm with composable combinators.
SVG-like paths - bezier curves, shapes, boolean operations.
Skeletal animation - bones, poses, skinning with GPU-friendly weights.
Dynamic evaluation with type-safe connections and topological execution.